Showing posts with label webcomics. Show all posts
Showing posts with label webcomics. Show all posts

Saturday, April 20, 2019

Saturday Review April 20: Tripping Over You, Revised And Updated

Today

Fall Head Over Heels 



For 

Love isn't easy. Neither is college. It's hard to go through, and it's staggeringly hard to portray well. But the comic 'Tripping Over You' pulls it off with an A+ and with charm.
I have to admit, I'm biased. This is one of my favorite romance tales of all time. So apologies if I gush.
The creation of Suzana Harcum and Owen White, Tripping Over You can be found here.
The story centers around two young men as they navigate the complex steps of this dance we know as love. Milo Dunstan is a gorgeous, outgoing, witty and warmly outrageous class clown; impulsive is his middle name. The only thing he's ever been slow to act on is his love for Liam Shwartz, the quietly sardonic law student he's loved for years. And when he finally admits it, it involves alcohol, misunderstandings, and a black eye.
oooooops.....and it gets better from there.

The Rating

One of the best romance stories on the web. A must read.

The Raves

I still haven't pinned down how they do it, but this is the only 'school romance' tale I've ever read that works. And by works, I mean you're grinning as you read and archive bingeing so heavily that time loses all meaning.
I think one of the things that makes 'Tripping Over You' work so well is the tight, well-scripted writing style. A lot of the extraneous 'talking about our feelings' stuff that shows up in other school romances  is cut out here. There's no self-absorbed angstiness, though there's plenty of emotional conflict. There's no contrived struggle put in the way of the lovers to test them as you so often see in romance stories. Only their own perceptions, misunderstandings and emotions get in their way, but that's what makes this story all the more real, and all the more powerful.
 The social interactions are some of the most natural and funny I've ever read. 'Natural' is the keynote of the written dialogue as well; it reads so smoothly that you can hear it in your head. And every character is totally believable as a human being.

   Humor also plays a strong part in making this story strong.
The humor is wry, clever and 
at times verging on the sarcastic or the black,
but it's used to bring out the characters' 
humanity and breaks up scenes that could so easily
descend into painfully maudlin prose. In 'Tripping' 
humor leavens the emotional recipe and gives the reader
the breaks they need at exactly the right times. The dry wit of it also makes this one of the few romances that doesn't make you feel your IQ might be dropping as you read. It's nice to find a romance you don't start guiltily over when someone catches you reading it. Paired with wonderful writing and wit is lovely artwork that evolves along with the characters. There's a great sense of movement and pose in this piece, and a really wonderful use of lettering. And when the comic begins to use color, a whole new level of enjoyment comes in.
The great grasp of comic craft, reminiscent of  Craig Thomson in 


grasp and clarity and of Daniel Corsetto in style and skill, allows 'Tripping' to skillfully handle a wealth of really wrenching issues: self worth, social norms, sexisim, homophobia, family issues and expectations verses personal identity, to name a few. And because it's a tale told with intelligence, compassion and humor, the moments when it does deal with these subjects WORK. They come off in the creators' skillful hands as powerful rather than preachy. In fact, some of them are strong enough to leave you with tears shamelessly standing in your eyes and a lump in your throat. Under the humor, the sass and the fun, these characters are sincere: honest human beings going through real life events and overcoming real obstacles, some of the most challenging that a person can deal with. And as they deal with their problems, we, the readers, are helped to work through some of our own through them. Some of the scenes in this comic will move you, may even change you. And that's the highest praise I can give any piece of art.

The Razzes

I really made a blunder when I originally wrote this review. There are supplemental pages at the end of each chapter, detailing cute scenes which are supplemental but not integral to the plot. I'd assumed that TOY, like a few other comics, knocked these out quickly to keep a good buffer.
How wrong I was. These sweet little pages are actually the artwork of Owen. Knowing that I'm getting the stylistic work of two different artists in one chapter completely changed my outlook on the pieces!
This time it's the reviewer who's made the mistake, and not the comic. It all goes to show that really trying to get to know others and their lives is always worth the work.




The Revue

Among the best romances in the field. A definite must read.


Saturday, April 13, 2019

Monthly Matinee April: Researching Your Comic Characters' Cultures

And Now, A Terrifying Sight!

Courtesy of PHD Comics

Research!

Yes dear readers, research. Want to write something in the future? The past? Another culture? That's going to take some research. The more misconceptions there are about a group or a topic, the more research you'll want to put in to get it right.
'But why do we need to do all this extra work?' I hear you grumble. 'I mean, it's just comics.'
Yes, gentle readers, it is comics. And comics are a powerful medium. Stories are all the more salient when told in images.

Sticks And Carrots Of Good Research

Let's start with the obvious: if you don't do your research, you look like an idiot. Witness DC's blunder in all its glory: 
 Superman/Wonderwoman Annual #2
No, DC. No, no, no. They do not speak Pakistinian in Pakistan. And finding that out takes a 10 minute Google search. 10 minutes' work, or 10 years' shame. Your choice.

And then there's the more insidious, sharper stick. Every time you perpetuate a falsehood, you perpetuate the ignorance and disrespect. Not cool.

Now, I may come off as a little self-important when I say these things. But here's the kind of carrot you can get when you do solid cultural research. This email was written to me concerning the steampunk comic I draw for, which revolves around a culture based on the Romani people.









It is worth it to put in the work and get details as right as you can, because when you do, you make sure somebody out there knows they're seen and valued.

But How?


So, how do we do solid research? How do we make sure we write diverse characters well? How do we ensure our history is well done?
Here's some tips.
  • Research, research, research. And I don’t just mean hitting the books! Odds are you have friends or ways to reach folks in the communities you’re writing about. Talk to them one-on-one, if they’re willing to help, and ask questions about how they experience life. What are the small things people wouldn’t expect? For example, I had to look into how anxiety manifests in different people (not just myself) to ensure that my characters with anxiety weren’t all cookie-cutter stereotypes of the disorder.



  • Vet your sources! Give preference to websites with .edu endings, which come from sites that aren't (generally) trying to sell you something. Check for references. If a site doesn't have them, don't use it. Stick to books written after the 70s unless it comes highly recommended: pre-1970s books often have out of date or erroneous information.
  • 1. Infoplease 
    From current events to reference-desk resources to features about history, this site puts a remarkable array of information within reach. Guides to the nations of the world, timelines of political, social, and cultural developments, special quantitative and qualitative features like “The World’s Most Corrupt Nations” and “Color Psychology,” and more cover just about anything you could think of.
  • 2. The Internet Public Library 
    Unlike the other reference centers on this list, the IPL is a portal to other Web sites, brimming with directories of links in topics like Arts & Humanities. (Dictionary of Symbolism? Check. Ask Philosophers? Right. Legendary Lighthouses? We got your legendary lighthouses right here.) If you need background information on either fiction or nonfiction projects, stop by for a visit — I just dare you to leave without a digressive click or ten.
  • 3. The Library of Congress 
    The online presence of the official repository of knowledge and lore of the United States is an indispensable resource not only for nonfiction writers seeking background information for topics but also for fiction authors seeking historical context for an existing project or inspiration for a new one.
  • 4. Merriam-Webster Online 
    The publishing world’s dictionary of record is at your fingertips online as well as in print, with a thesaurus and Spanish-English and medical compendia, to boot. The dictionary also includes refreshing can’t-we-all-just-get-along usage commentary. (That and which, as pronouns that introduce restrictive clauses, are interchangeable.) You’ll also find video tutorials on usage from dictionary staff, a Word of the Day feature, word games, and a variety of language-watch features.
  • 5. Refdesk
    Refdesk.com, like Infoplease, is a clearinghouse for online research, with links to headline news and timeless information alike. You can easily get lost in its Daily Diversions directory, which includes links not only to humor, games, and trivia sites but also to more respectable resources like DailyWritingTips.com (whoo!). If you have a question, chances are you can find the answer on this site.
  • 6. Snopes 
    How do you verify that this self-described “definitive Internet reference source for urban legends, folklore, myths, rumors, and misinformation” is what it claims to be? Go to the site and find out. The fine folks at Snopes.com will set you straight about any one of hundreds of posts — each with a prominent judgmental icon, and commentary to back it up — about that one thing you think you remember you heard about that one thing. (For example: Posh comes from an acronym for “port out, starboard home” — the ideal respective locations for accommodations on a luxury liner — right? Cue the buzzer. Bogus.) TruthOrFiction.com is a similar site.
  • 7. Wikipedia 
    This user-generated online encyclopedia got a lot of flak a few years ago for some inaccurate information posted by someone with a grudge, but that was an isolated incident. Also, many sources warn against using Wikipedia as a primary source for research. That said, don’t hesitate to avail yourself of the wealth of information available on the site — much of which is written by subject-matter experts in the field in question. Then click on one of the online sources linked in the footnotes, or take your search to one of the other sites in this list.
  • When you’re talking to people, first ensure they’re willing to help! Be respectful of their time, their boundaries, and any sensitive subjects. They’re doing you a favor and being a marginalized person is incredibly difficult, especially in our current socio-political climate. So make sure that you are a positive force, not a negative one. You’re doing this to write good representation and to help their community, not to stroke your own ego.
  • Get beta readers and sensitivity readers from the community you’re writing. Again, make sure you get people who have time and desire to help, and that you’re respectful. Sometimes you think you’ll have something down pat, but a sensitivity reader will point out something that didn’t even cross your mind as problematic or misrepresenting a group of people. It can be a shock, but take their comments gracefully and make the changes you need instead of arguing or defending poor writing choices.
  • Make sure your characters are well-rounded and well-written characters. Don’t make them caricatures or build their entire personality around being part of a diverse community. Being part of a marginalized group is not a personality trait. It affects our worldview, some of our habits and actions, and the ways we interact with others, but it isn’t the entirety of who we are.
So hit the books, do the work, and produce something you and those you portray can be proud of. It's worth it.

Saturday, June 23, 2018

Monthly Matinee June: So you Wanna Print a Comic? (Part One)


So, you've been working on your magnum opus for a while now. You've got some pages under your belt, and the response is good. Then comes the first well-meaning fan asking “So, will we ever see this in print?” Your head spins, thoughts of fame and glory as a published author flash through your mind. You dedicate yourself to the mission – printing your first comic.

Now what?

There's a lot of things to think about when considering printing a comic. From the layouts to the finish, to funding and distribution. I'm here to parse through some of the concerns of printing, and give advice to newbies and comic veterans alike!

For the first part of this we will talk about considerations for before you start writing and drawing

What? I have to start thinking about printing that early?! Well, it doesn't hurt! If you already have your art done, you should still review these suggestions, your work may already be following industry guidelines.

Size and bleed

This is the size you will be working at. Usually, it is informed by industry standards. American comics usually print at 6.63"x10.24  and it is common to draw them on 11”x17” boards. European Bande Dessinee are usually 8.4"x11.6" and made on slightly larger paper. Manga is often 5.04"x7.17" but sometimes larger... so many sizes to choose from!

In general, working to one of these common sizes makes printing cheaper, and gives you more options of printers. However, many printers can also trim to other sizes at no additional costs! I've seen great comics printed square, printed to the size of a 45” record, printed in long scrolls, and even printed on a large sheet and folded up into the finished size. Don't let yourself get too tied down!


The other consideration of size, is bleed. A lot of modern comics use bleed to make full use of the paper. I've attached a handful of good guideline templates, you will notice that many of them have two bleed marks - “safe area” and “full bleed”. When the printer is working there's an acceptable wiggle room in the registration, and each page may not be perfectly centered. Thus, the safe area is the space which will never get cut off. All your word bubbles and important action need to remain in that space! The full bleed is the area which needs to be colored in, so that while trimming there are no slivers of unprinted space.
That white strip at the top? In my first book I failed to account for bleed on the chapter covers.

To be clear – the bleed is ADDED to the page, the safe area is SMALLER than the page area. It's common to buy bond pages with bleed/safe guidelines printed on them in no-photo blue. If you are working entirely within the page, with gutters the whole way around, you only need to be concerned with safe areas. Even then, there should be plenty of margin to prevent anything that's within those panels getting cut off.

Layout for printing

(image of page plan)

You've got your page size decided, time to thumbnail! Whole articles would be written about thumb-nailing, but here's what's important for print.

You are looking at pages as two page spreads. Our eyes often take in the entire spread before focusing in on the upper left to begin to read. If you want to build suspense, or have an interesting reveal – make it on a page turn.
My thumbnails - two pages side by side, just like they will be in the book!

Also, if you are making a two page spread, with or without outer bleeds, you have to consider the inner bleed – the part of the page which descends into the fold of the paper. Just like outer bleeds, you will want to have the image reach all the way to the possible edge of the paper, and have important bits within the safe area. It's no good for people to be breaking the spine just the read that word bubble! When designing a two-page spread it's a good idea to have some repetitive boring business in the middle, just to fill it up.
This image from an InDesign file actually cuts the bleeds out of the middle, lots of extra room for safety!

Color processes


Doing black and white? Too bad! You still need to consider file types and color profiles!


Printing uses CMYK color. This is an additive color process, with the inks layering and mixing to achieve the correct colors. A CMYK file splits into four images, with the necessary amount of each color kept separate.

All screens use RBG color. It's subtractive color (kind of, there's some interesting physics going on which you can read more on HERE). It splits down into three parts.

Almost all digital artist will work in an RBG color file. It just makes sense. However, prior to printing it needs to be converted to CMYK. This is best done when individual pages are separate files, rather than converting an entire finished PDF. Mostly, to ensure the color is still as intended! For scanned files (colored analog, then digitized) there are rarely problems with this conversion. In fact, many scanners can scan in CMYK if the image is going to be sent directly to printing and not used online first.


BUT, for digital artist, that conversion can cause strange things to happen to the colors. There are certain parts of the spectrum that are unavailable in RBG, and others that are difficult to reproduce in CMYK. Obviously, reviewing it on a screen is imperfect, but it usually reveals color problems, and allows them to be fixed!
(This is from a great article!)

Even if you are working in black and white, you will still need files that are the correct output, and CMYK is fine.

Rich Blacks


It is not uncommon for people to convert the blacks of a comic to Rich Blacks for printing. This is particularly important for very dark comics! If a black is coded as just being the “K” part of CMYK, then it's actually only getting one layer of ink. If there's anything being printed underneath it, even just “artifacts” that are covered by it in the finished image, they may show through. Rich Black is the layering of all four colors of ink to make the darkest black (just like your art teacher made you do in 1020...)This is recommended for all lettering and bubbles, to make them very legible over the art.

(I'm not going to go over the technical details of doing this, but here's some tutorials!)

In Conclusion - taking a moment to consider printing guidelines before you even start writing, drawing, and producing your comic will save you a lot of trouble in the long run! 

In the next segment I'll talk about the language of printers, pricing your book, and funding. Stay tuned!

Note from the MC: this article is written courtesy of Pink Pitcher, Author of Root And Branch, which is currently on its third published volume. A tip of the hat to you Pink! 

Sunday, June 10, 2018

Comic Revue June 10: I Kill Giants

Grab your weapons. Hang on Tight.

 We're riding to Battle with

I Kill Giants is an incredible comic written by Joe Kelly and illustrated by J. M. Ken Niimura. It is a tale of pain and redemption, loneliness, loss and connection. It's a tale of everyday magic hiding just under the skin of the mundane, and the power of myth to change a life.


Barbara is a freak. A weird kid. A nutcase. From the outside. But inside, she is a hero with a sacred trust. She studies the lore. And she. Kills. Giants.
This comic is a must read. For sale at this link, it can be read here until you can buy a copy of your own. There will be no spoilers below, but I will repeat: Read. This.

The Rating

A gem.

The Raves


If you've not heard the term 'urban fantasy' before, welcome to the genre. This comic tells the tale of a girl with one foot in Faery and one foot in the principal's office. And she has something worth fighting for. Her quest consumes her. That sounds noble until it gets you sent to the school shrink. 
The exploration of the intersection between these interior and exterior experiences is seamless, poignant and absolutely true. If you were ever the weird kid, this story will bring tears to your eyes and a grin to your lips. If you were ever the one trying to help the weird kid, you'll most likely feel the same. I love this work for its ability to gently explore the interface between fact and inner truth, the fault lines where the stories we live by rub up against the expectations laid on us by those around us.
At its heart, this work is a story about stories and their power. When life hands us the incomprehensible or the unbearable, we humans have a choice: we can become stone, bearing up under the weight at the cost of shutting down our emotions. We can become shattered by the pressure. Or we can become storytellers who force the narrative of events into a tool we can use in our fight for survival. 
This comic's frank, realistic and humorous exploration of trauma and the places it can take the mind of a child is amazing. Relatable, empathic and painfully funny in equal measure, it is the story I'd most recommend to school counselors and anyone dealing with kids handling difficulties. The creators truly remember how children think, and they remember how sharp the edges on the world are when our hearts are new. In Barbara's utter focus on the rituals and lore she must abide by in order to slay giants, we understand humanity's desperate urge to have some control over our lives. In Taylor's urge to hurt others, we understand the need to feel we have power of some kind, any kind. And in Sophia's stubborn insistence on seeing the good in others, we can see that connection is what has kept humanity alive this long.

Most of all, this story reminds us why we tell stories: to make us something more than we were and give us the strength to take on our monsters. Gamian said it best: Fairy tales are more than true – not because they tell us dragons exist, but because they tell us dragons can be beaten. That is why Barbara kills giants.

And now that I've gone on my poetic rant, let's talk about the art. Don't let this work fool you. It's kept loose and stylized to match the material, but this piece knows all the tricks and uses them to advantage. The simplicity of the ink drawings, without color or complex backgrounds to dazzle the eye, leads the reader to every detail.


The pacing is perfection, and all I can say is....*happy sigh*

The Razzes

Occasional, very occasional, reversals on word balloon reading direction can be irritating breaks in the flow. I would have liked to see those resolved. Other than that? I got nothing.

The Revue

Read. This. Today. Feed your child's heart and your inner geeky soul. Go on. I double dog dare you.

Sunday, May 6, 2018

Sunday Revue May 6: Waste Of Time, The Comic

Sit Back And Reeeeelax This Sunday, It's Time For

Growing up, getting by, getting a date and getting the groceries. Millenial life distilled into a strip, that's Waste Of Time. Written by Mel Cormac, Waste Of Time can be read at this link.  The story revolves around two brothers, Seth and Jon, and their attempts to navigate adulthood...with mixed results.

The Rating

Sorry lads. You've got a ways to go.


The Raves

There's a definite sense of snarky humor in this strip, fitting for a handful of young adults trying to figure out which end to hang onto life by.  It's definitely worth a couple chuckles. Treated as a gag-a-day, I'd class it as a good college strip to read between classes with a sympathetic smile.
As a reader I was impressed with the sheer persistence of the creator. They've come a long way from the semi-stick figures of 2009, gaining a better sense of style and use of color. The characters live through many relatable situations with comedic and reflective takes on situations we've all been in.

The Razzes

Unfortunately, that's where the comic's appeal starts to flag. There are a lot of things to improve. A few suggestions:

*Favicon

Even a rookie website ought to have a favicon, and a comic this old is long past due for this grace note. Adding one is simple. The html is <head profile="http://www.w3.org/2005/10/profile">
<link rel="icon" 
      type="image/png" 
      href="http://example.com/myicon.png"> 
For a little more detail, take a look at this site.

Style

There are a lot of comic styles. A very short list includes: 

Western (European, American)

Basic Comic (Little Lulu, Calvin and Hobbes, Dilbert, Garfield)
Superhero Comics (Marvel/DC)
Classic Cartoony (Looney Tunes, Tom and Jerry, Mickey Mouse)
90’s Retro Cartoony (Thick Black outlines, sharp edges, Dexter’s Laboratory, Powerpuff Girls)
Noir (Black and White, Detective, 1940’s themed)
Modern Cartoony (Thin Lines, Subdued colors, Steven Universe, Clarence)
Anime Inspired (Avatar, Legend of Korra, The Boondocks, Totally Spies)

East Asian (Japan, China, Korea)

Anime (Japanese animation, Naruto, One Piece, Dragonball)
Dong Hua Pian (Chinese cartoon, Kuibo)
Manhwa (Pucca, Hello Jadoo)

You get the idea. If I had to guess, Waste Of Time is trying to fall into the Basic Comic bin, but there's a difference between being stylistic and being in need of a little more work. For example, Ted Rall draws editorial cartoons that are quite rough, but they are saying something in their style. Rall states "To me a good political cartoon is something that makes you think about things in a new way. It’s not necessarily going to change your mind. But it might get you thinking, get you started along a line of thinking, that causes you to check things out more thoroughly. It might make you more able to articulate opinions that you already had." in his article. Like XKCD and The Oatmeal, they make definite statements that they're intending to be satirically funny with their style that is deceptively oversimplified.

Every artist should ask themselves what their style says to readers. Soft, bright colors and rounded shapes like Dennis the Menace or Calvin and Hobbes tell us that everything is safe and we can relax on a Sunday morning.  Intentionally rough work like Rall's stuff, The Far Side and The Oatmeal tell us satire is in the offing.
Hard lines and harsh shadows tell us that a rough story is coming, a la Watchmen. Mixed media and watercolor aka Sandman tell us to expect the unexpected. But what does Waste Of Time tell us?
Well, the colors are there, but the bodies mainly tell us that the artist is aiming for realism and missing. If the creator likes the cartoon style, here's some great books and resources: 






The Revue

Well, the comic named itself Waste Of Time. It's not quite that...but it's not the Mona Lisa.



Sunday, April 8, 2018

Sunday Revue April 8: Valley Of The Silk Sky

There Is A Valley Beyond Your Imaginings...

Enter  this valley, and you step into a new world. Do not apply your own rules or expectations here: they have no place. You are in a new place that plays by its own rules. Learn fast, or things might get a bit...
Dangerous...

The creator, Dylan Edwards, describes the story like so: 

Valley of the Silk Sky is a queer YA sci-fi webcomic for ages 13 and up. Follow the adventures of a crew of queer and trans scientists as they attempt to discover new medicinals, find lost artifacts, and generally try to avoid being eaten by the more dangerous denizens of the Valley.

Valley of The Silk Sky can be read here . Even better, it can be bought on Amazon, Gumroad, or read in many forms available at the artist's main site. 

The Rating

A glorious gem of a story, it only needs a touch of polishing.

The Raves


There is so much to love about the Valley. Especially if you have a scientific bent. Especially if you enjoy good worldbuilding. Especially if you're into adventures that don't ask you to leave your brain at the gate. Especially if you're part of the QUILTBAG  cohort. Especially if you like coming of age stories that don't beat you over the head with the message. Especially if...aw heck, you see where this is going.  
This is the perfect story for an adult and the tweens and teens in their lives to share. It's got enough action to hold an 11 year old's attention, enough nuance to interest an adult, and a really lovely sense of interpersonal humor. The creator has taken the leap that so few world builders dare to do, truly creating a world that is its own entity rather than an analog of our own. Many of the issues we expect to see reflected simply don't apply. That doesn't mean there aren't issues. Oh gods are there issues. But they are not the tired horses of bigotry that we have collectively beaten to death. Now, don't get me wrong, those issues should and do need to be addressed regularly, so that we can understand them. But it's so refreshing to see a story that lets us look at the world as it could be on the other side of the fights we're in today: a world where race and gender are such non-issues that they don't need addressing. The diverse groups of characters, human and otherwise, binary and otherwise, are shown as people. Simple as that. 
The characters in these stories have other things to worry about.
Things like bandits, invasive plant life and deadly predators. Oh, and misfiled paperwork. Lots of it. 
One of the things to love in this work is the relatability in the interpersonal relations and the situations. Strange as it is, we share the characters' frustrations with bureaucracy:
We laugh with them as they experience the wonders and the exasperations of cultural exchanges. And we give a sappy sigh at the power of friendship. Come now, you know you like to give a sappy sigh once in a while.

Another selling point: this story is clever. One of the plot points revolves around invasive plant species. Does the plant eat people? No, but it wipes out economically valuable native species and impoverishes communities by wiping out their livelihood.
*Leans forward over podium* Gentle readers, do you know how rare it is to find a story with a real-world issue that is not overtly violent being used as a main plot point? Especially one that involves the economic value of plant life?
Let me tell you. Vanishingly rare. Hen's Teeth rare. The bookish squeal of delight I let out when I read that scared my cat.

The clever use of science, ethnobotany, biology and architecture makes the world creation a character in its own right. Without beating you over the head at any point, the story subtly weaves its readers into a new biosphere with its own traits. I especially appreciated the nicely understated way in which the creator shows the view of the world through human and non-human eyes to make it clear that the world does, indeed, look different to us all. Especially if 'all' includes beings who see in heat signatures.
The story also makes us question our own assumptions in the best possible way. What at first glance to Western human eyes looks like an alien cheesecake art piece turns out to be a bathing ritual. Yep, Harakos clean themselves and each other the way cats do, with their spiny tongues. No sex involved. Get your mind out of the gutter, you!

I also devoured the chapter addendums, each of which is a witty and well-thought-out world building dissertation. No, this is not boring, dear readers. This is fascinating, and the perfect thing to read with your youngsters in order to get them interested in the underlying structures of their own world to boot. Of course you can always read it yourself, for the sheer joy of exploring new ideas. I know I did. 

The Razzes


The only thing that knocked this story down a peg was the art. Lovely and fascinating as it is, it's also got a bit of work still to do on creating anatomically natural moving characters. Too often, the characters are stiff, especially at a distance. They often seem to be missing joints as well, creating wooden arms and/or legs and a hard-to-pin-down sense of something 'off'.

I'd also like to see a smoothing out of the color washes. The general stylistic effect is nice, but in some areas the effect gets a bit too scribbly and could do with some cleaning up. 
The coloring issues can be aided by running a *slightly* dampened sponge over the color laid down by the marker, as long as the creator is using a water-fast marker for the linework. The body dynamics are best worked on by doing a little more with wire-frame sketches before setting down those final lines. And by that, I don't mean draw more wire-frames. Many, many great artists have used wire frame and still ended up with stiff characters.  Instead, focus on lines of action. 
Art By Patchy9
The line of action technique starts a character not as a series of blocks attached by lines, but as a single flowing lines with other lines radiating from it. The body shapes are then drawn in over these lines, and a character emerges.


Art By Matt Smith

If the creator would like to improve on their fluidity, I'd recommend working on line of action warm up drawings once a week for a while, and maybe working it into their art style.

The Revue

This is a great story. Hand it to your kiddos. Hand it to your nerdy buddies so you can geek out together. Hand it to your favorite biology-field folk. Hand it to some teachers, this would be great in a classroom. It has a lot to teach folks.
What you learn from it may surprise you.