Showing posts with label drama. Show all posts
Showing posts with label drama. Show all posts

Sunday, April 16, 2017

IMAGICA=verse

When monsters are terrorizing your city, there’s only one man for the job! And by man, we mean a girl – a magical girl, to be precise. Welcome to the world of…

The Rating
4

The main character’s reason for becoming a magical girl is refreshingly original and believable for a comic of this genre. It’s a shame that potential is wasted on some unfortunate writing choices as the story unfolds.

The Raves

IMAGICA=verse is a magical girl comic – quite explicitly so.

Get used to the typos, by the way. They're in for the long haul.
But hey, there’s nothing wrong with being explicit in establishing your setting. In fact, the comic starts out on a high note, despite the art being amateurish. The premise is that magical girls exist in hordes, called upon to fight whatever monster threatens the city in a manner reminiscent to Power Rangers. The girls are looked up to as heroes, get ample news coverage of their battles, and have a celebrity status. They’re such a phenomenon that girls who have powers will audition what they can do before a panel of world-weary judges in order to gain some form of sponsorship.

That’s a creative and unique take on magical girls that I for one haven’t seen before. Usually, a magical girl is unique, or, at most, part of a small team of girls conveniently living within the same country and chosen by destiny. Instead, the girls are more like superheroes, and there are more of them lurking about than you can shake a magic wand at. So if not destiny, what compels our protagonist, Valencia, to take up arms?
The art isn't this comic's strength, but that traumatized stare says a lot.
As it turns out, it’s to make money and to protect her mother. Not fame, not power, and certainly not because a cute talking animal told her she has to. She’s doing it for her family, which is a far more personal reason, and one that immediately shows what drives her and where her priorities lie. To sum it up, her mother is constantly assaulted and robbed by loan sharks trying to collect on a debt Valencia's father accrued, and Valencia wants to save her. I question the wisdom of this decision, since it seems like calling the local authorities (surely there are police to deal with non-monster problems), would be smarter. Plus, the guys she works for are kind of shady and keep crucial information from her.

Less-than-wise planning aside, though, I still think it paints her as a noble character. If anything, putting herself in danger to make money and being naïve enough to trust a potential con man just shows more of what kind of person she is. Most importantly, her making the choice to fight as a magical girl, instead of being “destined,” makes all of her deeds as a magical girl meaningful to her character. It’s nice to see a comic of this genre stray from the usual clichés of the establishing plot. Unfortunately, the comic is victim to a different cliché, one from the superhero genre – the training sequence. And that’s where the comic has been spinning its wheels since.

The Razzes

The art looks like the creator learned everything from reading shoujo manga. There’s nothing wrong with that style inherently, but the anatomy is stiff and awkward, and the faces look flat. Sometimes backgrounds show decent perspective, but it has little presence or depth. The shading is applied in a sloppy fashion, with no clear light source.

Even if the art is just copying manga, that’s still a valid starting point for learning about style, character design, and visual effects. But if you really want to get good at drawing, at some point, you have to step away from manga and draw from life. I suggest beginning with some figure drawing and apply what you’ve learned to your art. Impossible you say? How can life drawing apply to cartoon-styled art? Quite well, in fact! Knowing proportions is vital to bringing a drawing to life, even if it’s not “realistic.” Here’s a video that shows the most basic shapes of the head and proportions of the face.
When you understand the shapes and proportions and apply those things to your drawings, they will have more depth to them, even though their features may be manga-like. Even if your art style isn’t realism, you can still benefit from an understanding of real anatomy and structure. For good measure, I’ll also leave you with brief guides on lighting and shadowfacial expressions, and foreshortening. These are all areas you could improve in, but with some practice, you’ll get better at them over time.

The art is, unfortunately, the least of this comic’s problems. The pacing and plot direction need so much improvement. As I said before, the story’s been mired in “training sequence” territory. One of the first major tests of her powers that we see is her trying to use some form of x-ray vision to win a game. The setup seems like the people running the game are plotting something sinister, what with the mysterious masks and a tense build-up over several pages as she hesitates to give the correct answer. The answer must lead to something important, right?

Nope. It’s a penis joke. Not even a funny joke at that, and it makes no sense since she was supposed to find the only correctly-spelled word in a box of misspelled words, and somehow the joke is that she picked the correctly-spelled word, but misread it. And all of that is followed up with more exposition on her abilities, instead of showing her learning to use them in a real confrontation. As a matter of fact, show, don't tell is a prevalent issue with the writing throughout this comic, even at its best. So what is the difference between telling and showing? Here's a tongue-in-cheek example.
Credit to Anthony Clark for this image.
Indeed, some exposition is necessary to tell a story, but readers will be even more engaged if they learn about something by seeing it happen, rather than having it explained. Instead of giving a verbal primer on how a magical girl's power works, how about just showing them do it? It's not always necessary to explain the specifics of how it works, either, as long as it's portrayed consistently. Something to consider the next time you want to have your protagonist try a new type of magic.

The supporting cast isn't written all that well either. I find Valencia to be a likeable, heroic girl, although easily manipulated, but most everyone else seems flat. Her mother, although loving and gentle, acts a little too passive and calm for somebody in her situation, and her siblings don't seem to play much of a role beyond yet another one of the things Valencia takes responsibility for. It does make her look good, but it also makes her mother look like a less capable parent. It would be nice to see these characters fleshed out more, show how the mother raises her children, and perhaps show the siblings' reactions to the situation. How does it affect them seeing their mother's arm broken by loan sharks? Are they afraid? Angry? Worried? Were they really so easily fooled by Valencia's verbal backtracking after she let slip where her money is coming from, or are they hiding their concern or simply overlooking it because they don't understand the risk? What will they do once they do understand? If family is going to be at the heart of her motivation, answering these kinds of questions is important. In order to show how strong the family bond is, you need to show who these people are and how they care for each other. It's not enough to just show Valencia's role in it.

As for her mentor figures, Derek and Isaac, they don't seem to have a role beyond dumping exposition, whether it's to Valencia or between themselves. They have a nasty habit of delivering exposition dumps to the audience about things she really ought to know, but for some reason they don't feel the need to tell her.


With mentors like these, who needs enemies?
Isaac is usually portrayed as the nicer one, but really, their roles in the story is interchangeable. They spend a lot of time talking about how special and unique Valencia is because she apparently wasn't born a magical girl but became one later (which she is unaware of for some reason), and this makes her powers even more extraordinary than usual. For all the kudos I give the beginning of the comic for avoiding the cliché of the magical girl being chosen by destiny, this comic really seems to want to veer right back into that territory the further it goes on. And that's a bit disappointing.

The Revue

The writing has so many problems. The one thing the comic does well is it gives the main character a very solid motivation and personality. Even though her decisions aren’t particularly smart, she’s so well-meaning and self-sacrificing that it’s hard to not want her to succeed. Unfortunately, that’s not enough to carry the comic. The art, the pacing and delivery, and character development really hold it back.


Saturday, March 18, 2017

Re:Set

Ladies and Gentlemen!
In my hands I hold a box
that can unlock your every desire


But...


...At a cost!



Re:Set is an anime inspired webcomic by azureXtwilight about Michelle Vinson, a lonely and unhappy girl, who oneday opens Pandora's box and unleashes demons back into the world. She makes a deal with Sloth and it changes her world and ours.

Rating


Get ready to have your expectations reset!

Raves


Character

Michelle curses like a sailor and wants to fight demons. It's a stark contrast when we meet her in chapter 3 versus the first one. When she's introduced, she seems to play to a lot of anime tropes: twin tails, chibi faces, and school uniform. All of these tropes are subverted by chapter 3 when she really lets loose. At first it felt out of character, but I was glad to see my expectations shattered in this regard. My only issue with Michelle: I don't understand her motives or goal in making a deal with Sloth.

Art

The art is colorful, lush, and beautiful. It isn't without its flaws -- there are some bodies that are anatomically stretched and distorted in odd ways, but every effort is made to make Re:Set appear cinematic and full of motion and action. It feels very anime even down to the occasional use of chibi faces for a chuckle or two.

Vibrant reds in this scene. Lots of cool cinematic effects throughout the comic.


Video

In fact...

Check out the trailer for Re:Set, I thought it was really cool to hear voice actors portray the characters and see motion graphics for the characters.



Use of Audio

I know folks generally hate having random audio pop up when they're viewing a website. I didn't expect it towards the end of chapter 2, but it worked. The audio combined with the imagery really made it come alive in a way that you couldn't do in a traditional manga. Webcomics have the luxury of an infinite canvas, bits of animation, and even the use of audio to give life to the story the author is telling, and it's used effectively here. The music track is anime or visual novel inspired and fits with the comic pages well.

My only issue was that it had to start itself over on the next page. From a technical standpoint you'd want the audio to be able to continue across pages. This means you'd either have to use AJAX to load pages or have the audio sit in some pop-up window or iframe. AJAX loading of pages would be a very custom code solution. Pop-up windows and iframes might get AdBlocked ruining the effect.

BTW, another page in the comic uses audio too, but one drawback: if I'm reading the comic fast, it may not give the audio a chance to load. I only noticed that another page in the story had audio because it had fully loaded in time for me to hear it while I was deciding if I wanted to crop that image for this review.

Valentine's Day Special

I liked this one shot comic V-day comic from the serial. You will have to read through the comic before you read this, but it's worth it.

Razzes


Disjointed Storytelling

From Chapter 1

The first three chapters shift in tone and made them feel disjointed. In chapter 1, Michelle gets the box and ends up making a Faustian deal with Sloth, the demon in the box. As the chapter progressed, I like how Michelle knew the potential consequences of her actions, and it seemed to be a twist on the usual morality play between mortals and gods. She shuns her guardian Gerald. She knows that the contract will probably cost her something dear, but she does it anyway. Seemingly because anything is better than a neglected life.

That is a really good question, Michelle. (From Chapter 2)

I'm not sure where chapter 2 takes place. The colors shift from the dark tones in chapter 1 to bright blues. There's a lot of fighting with some zombies and at the end Michelle greets Gerald by calling herself the "future world empress," which, if nothing else, is very anime, because I don't know what else it means.

Is that her goal? Is that part of the deal she made with Sloth? She ends up making a deal with Gerald though, which left me scratching my head. At the end of chapter 1, I was expecting the story to be about Michelle and Sloth. This chapters makes me wonder even further why she made a deal with Sloth from the get-go.

EFF YEA.

In chapter 3, the tone and genre of the story seems to shift to something more urban fantasy/paranormal. Chapter 3 onward, Re:Set introduces a ton of characters -- magicians and minions alike. There's a lot more combat, and it takes on a plot to retrieve various artifacts before they can combat the seven deadly sins who have been released into the world. Everything feels coherent as we now have an ensemble cast that we can bounce between and hold a longer story with a McGuffin plotline.

Each of these first three chapters felt like the start of a new story and not a continuation of one narrative. I suppose you could say these changes reset one's expectations as my expectations changed chapter to chapter: I thought it was a snarky, twisted morality play, but then it ended up being a McGuffin hunt in a paranormal urban fantasy anime. There's nothing wrong with any of those genres. My own work even has some sudden and jarring shifts like that in the first few chapters, but having done that and looking back at my own work, I think it hurts it, because I'm not sure where my expectations as a reader are supposed to be. If I find myself latching onto an idea only to have it tossed in chapter 2 and again in chapter 3, then I might bail on the story.

tl;dr: it's a long wind up to get to the main story.

Big Ensemble Cast

New character are introduced to pull the story along. Characters have henchmen characters. There isn't one guy after a McGuffin but teams of magicians.

One issue with all these characters: I don't feel any attachment to the majority of them, but chapter 6 appears to be a bit slower, so maybe we can get a moment to breathe and learn about a few of the characters.

Typography and Speech Bubble Issues

Early in the story, chapter 1 mainly, there are some typography issues I had. Sloth's font face is difficult to read and blends into the background color. I understand the idea of using a different font to show her otherness, but it should be readable at a glance.



There are several bubble placement issues in earlier pages. They would float between panels making it difficult to discern who the text referred too or which order to read the text in. Later on in the webcomic, these issues mostly seem to go away.

Art: Unintentional Sharp Angles, Unnecessary Rimlighting

Art-wise, when drawing bodies and clothing, sometimes they appear to have hard planar surfaces or sharp edges because of how they're rim-lighted. One example is the abs on Gerald early on in the story.




They're smoothly shaded, but then there's a hard, white rim-light outlining part of his pectoral and abdominal muscles and this makes them appear very sharp looking -- like there's a hard crease between the light and shadow.

The same style of highlighting is used on clothing making it appear blocky and planar.

I know adding a bit of lighting around the edges can make a feature pop, but since most of the work in Re:Set appears painterly it might help to have the highlights blended in with the rest to avoid the odd angular appearance.

Revue


If you're fans of anime serials like Inuyasha that go on for hundreds of episodes, you may enjoy this webcomic, because it has plenty of demons, magic, and enough McGuffin chasing and demon-slaying to last that long.