Showing posts with label post-apocalyptic. Show all posts
Showing posts with label post-apocalyptic. Show all posts

Sunday, July 29, 2018

Sunday Revue July 29: Romantically Apocalyptic


Pull Yourself Together And Get Ready For


After you meet Mr. Snippy, you'll never look at a bad day the same way again. His bad days include:
*Homicidal houses
*Insane travelling companions
*Getting tied up in a pink wig, while sober
and oh, yeah. Living through a nuclear winter. Or trying, anyway.
Some days are bad, and some days are Romantically Apocalyptic.

The brain-child of Vitaly S Alexius, the website tells us 'Romantically Apocalyptic was first conceptualized in 2005 as a series of post-apocalyptic paintings on deviantart by Vitaly S Alexius. It was developed into an online graphic novel in 2010 and grew into a surreal, collaborative, multimedia art project that includes: poetry, prose, photography, digital art, music and film.'
The current creative team is:


Art Director:
Vitaly S Alexius

Phototography:
Vitaly S, Oggy B, Chico G, Mabi.

Journal writers:
Vitaly S Alexius, Kaitlin Gossett.

Contributor Artists:
Mabi, Allyssa N / Hatsie, IIDanmrak, Andrey F, Christine Z, Ivan Yakushev, Malin Falch, Caroline H

UK Events Organisers:
Clare Cook, Oggy B

Chief Music Editor:
Oggy B

Ze Intern:
Tina Hoffman

Romantically Apocalyptic can be read at this link  and purchased at this one. Oh, and by the way, this comic's animated. It's definitely a work that takes your brain for a spin.

The Rating

A Topsy Turvy Tour De Force!

The Raves

To begin with, this thing is gorgeous. With its grasp of artistic conventions and its offbeat sense of humor, RA takes you through a cracked looking glass and into some of your weirder dreams. 

Then there's the world building. Tech advanced and human nature did not. Eventually, the inevitable occured: our species decimated itself and the planet. Now the handful of survivors scrounge in the rubble, fight creatures mutated to survive so much better than they can in the wastes, use the bits of tech they're left to scrape a living and dream of other things. But you don't have to look so glum about it!

The characterization is a fascinating and fun exploration of altered states of consciousness and mental process. If Mad Max had sung kids' songs or if Bruce Willis had been on bad Prozac while creating his dire futuristic movies, they would have been a bit like RA. It's a trippy ride through the comforts of delusional thought, gallows humor and friendship in the grimmest of grimdark situations. 
The Captain and Pilot have gone so far down into their own dreams that reality can no longer hurt them.  They set up Christmas parties with skeletons and hold conversations with billboards. To keep the readers in their mindset, the realistic art is regularly broken up with chibi scribbles.
Funnily enough, in their situation this kind of dissociation isn't a terrible idea. If they didn't reinvent the world into something they enjoy living in, they probably wouldn't survive long.
Unfortunately for their 'friend' Charles Snippy, he's still sane. He's relying on sheer stubbornness and weary survival instinct. And he's getting really sick of these nutcases. The contrast between Snippy's dogged and nihilistic sanity and the rosy madness of his companions is disturbing, intriguing, and downright laugh-out-loud funny.

Surreal, silly and terrifying by turns, this is a story worth following.



The Razzes

Er...correction. This is a story worth following when you can. While I enjoy the explorations of altered states of consciousness, at times the story wanders so far into the surreal that it becomes incoherent. This is especially true in the primarily textual sections, which read at times like a narrative and at times like pages from a psych patient's diary. That's interesting for a paragraph, maybe, but it palls very quickly. As a reader I found myself scrolling past these sections, not invested enough to parse them for meaning. But there would be a picture that drew me back into the flow. That's the problem with experimental writing: some experiments blow up.

The Revue

Get some shots or a bowl and give it a read. You'll be glad you did. Allonsy!


Saturday, April 15, 2017

Bite Madness

Hungry for some zombie comedy action? Then sink your teeth into…

The Rating

This comic has some good jokes and a unique approach to zombie fiction, but it has a lot of flaws to overcome.

The Raves

Fans of zombie fiction know that blood, gore, and violence are staples of the genre. You just can’t have zombies without those things…or can you?

What immediately stands out about Bite Madness is that it’s really not all that big on the splatter. Not to say there’s no violence at all or that it doesn’t get messy on occasion, but it’s not what Sir Hellsir focuses on. Instead, comedy and the quirky cast take center stage here. The characters are simple enough; you have X and Y, a duo roaming the apocalyptic cityscape in search of, well, zombies. Y is an energetic, fearless marauder, while X is more the voice of reason. The two meet up with a nutty, overly enthusiastic robot named Pi-Omega who was built by the mad scientist Epsilon. Epsilon has seen…er, better days, but don't worry, he’s been patched up.
Sort of.

And jokes like that are part of what makes the comic enjoyable to read. It has loads of self-awareness and manages to crack some pretty smart jokes about the kinds of things you’ll see in most zombie invasion stories. Combined with a fun cast, if most of them lacking a little bit in depth, it’s still got potential. It has the trappings of a zombie story – society falling apart, scattered people banding together, and action – but it stands out by focusing less on the gore and more on the actual story.

If you come to zombie stories looking for a splatterfest, you won’t find it here, but if you want something that takes a different, more comedic and self-aware approach, this is the comic for you. And don’t worry, even though the comic isn’t all that graphic, there’s still plenty of excitement and zombies to blast.
…but first, let's make sure our fortifications stay sound.

The Razzes

The art is certainly not the strong point here, with somewhat boring backgrounds and color choices. Most pages look very grey and white, and it makes the whole image look washed out. The use of texture is nice, and gives the page some grit, but it doesn’t make up for the lethargic palette or the fact that most of the backgrounds look  flat. For example, the forest here looks scribbled-on and featureless.
But with some more detail, even imprecise, sketchy detail, those trees could look more distinct, have more depth, and even look denser:
Notice also the grass texture and lights on the skyscrapers to make it more obvious they're buildings. The smallest extra effort can go a long way.

Obviously, these are just suggestions and not commands. What you see above you was just one approach to making the background on this page more interesting, and make no mistake, backgrounds matter in a story like this. In a post-apocalyptic setting, readers expect to see damage and chaos. The environment is a big part of driving home the feeling of danger and catastrophe. Without that, the audience is merely being told that society has collapsed, instead of seeing it before their very eyes. Instead of ruined cities, the characters look more like they’re running around in a Portal test chamber. Of course being well-written is the most important thing in a comic, and your writing has a lot to like about it, but the art could do a much better job of supporting the writing.

Inconsistent dynamics are also a problem here. The characters look too stiff most of the time. There isn’t a lot of energy to their movements, with one exception. Pi-Omega has some of the best poses and angles in the comic. Just compare how he looks to how X looks on the very same page:
In the post-apocalyptic future, our glorious robot overlords will be more flexible than the meatbags.
Sir Hellsir, I don’t know if you realize this, but you already understand something important about poses and dynamics that you’re not applying to your human characters. Namely, that it’s all about using shapes and lines of action to build the form. Because Pi-Omega is so sectioned, you seem to have a really strong grasp on how to build his form using the shapes his respective parts, and what comes out of it are some darn good shots. If you apply those principles to how you draw humans, you’ll get results. You’ve already got the skill to do it! Just break the human character down into parts and try to use the same approach you’re using with Pi-Omega. You’ll get the hang of it soon enough.

Aside from all that, the comic also suffers from typos and bad grammar. In fact, it seems to actually get worse as the comic goes on. I’m not sure why that is, but it bears considering. Try to spend a little more time double-checking the writing for mistakes.
Bad grammar makes dialog awkward to read. In this case, awkward on a few different levels.

The Revue

I have to admire this comic for taking the zombie apocalypse setting and focusing more on the cast and the comedy, rather than yet another viscera-encrusted romp. Despite its flaws, this comic could be something unique and fun to read. It has its own kind of brilliance already, and with some improvement, that brilliance will get some real crunch to it.