Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts

Saturday, April 20, 2019

Saturday Review April 20: Tripping Over You, Revised And Updated

Today

Fall Head Over Heels 



For 

Love isn't easy. Neither is college. It's hard to go through, and it's staggeringly hard to portray well. But the comic 'Tripping Over You' pulls it off with an A+ and with charm.
I have to admit, I'm biased. This is one of my favorite romance tales of all time. So apologies if I gush.
The creation of Suzana Harcum and Owen White, Tripping Over You can be found here.
The story centers around two young men as they navigate the complex steps of this dance we know as love. Milo Dunstan is a gorgeous, outgoing, witty and warmly outrageous class clown; impulsive is his middle name. The only thing he's ever been slow to act on is his love for Liam Shwartz, the quietly sardonic law student he's loved for years. And when he finally admits it, it involves alcohol, misunderstandings, and a black eye.
oooooops.....and it gets better from there.

The Rating

One of the best romance stories on the web. A must read.

The Raves

I still haven't pinned down how they do it, but this is the only 'school romance' tale I've ever read that works. And by works, I mean you're grinning as you read and archive bingeing so heavily that time loses all meaning.
I think one of the things that makes 'Tripping Over You' work so well is the tight, well-scripted writing style. A lot of the extraneous 'talking about our feelings' stuff that shows up in other school romances  is cut out here. There's no self-absorbed angstiness, though there's plenty of emotional conflict. There's no contrived struggle put in the way of the lovers to test them as you so often see in romance stories. Only their own perceptions, misunderstandings and emotions get in their way, but that's what makes this story all the more real, and all the more powerful.
 The social interactions are some of the most natural and funny I've ever read. 'Natural' is the keynote of the written dialogue as well; it reads so smoothly that you can hear it in your head. And every character is totally believable as a human being.

   Humor also plays a strong part in making this story strong.
The humor is wry, clever and 
at times verging on the sarcastic or the black,
but it's used to bring out the characters' 
humanity and breaks up scenes that could so easily
descend into painfully maudlin prose. In 'Tripping' 
humor leavens the emotional recipe and gives the reader
the breaks they need at exactly the right times. The dry wit of it also makes this one of the few romances that doesn't make you feel your IQ might be dropping as you read. It's nice to find a romance you don't start guiltily over when someone catches you reading it. Paired with wonderful writing and wit is lovely artwork that evolves along with the characters. There's a great sense of movement and pose in this piece, and a really wonderful use of lettering. And when the comic begins to use color, a whole new level of enjoyment comes in.
The great grasp of comic craft, reminiscent of  Craig Thomson in 


grasp and clarity and of Daniel Corsetto in style and skill, allows 'Tripping' to skillfully handle a wealth of really wrenching issues: self worth, social norms, sexisim, homophobia, family issues and expectations verses personal identity, to name a few. And because it's a tale told with intelligence, compassion and humor, the moments when it does deal with these subjects WORK. They come off in the creators' skillful hands as powerful rather than preachy. In fact, some of them are strong enough to leave you with tears shamelessly standing in your eyes and a lump in your throat. Under the humor, the sass and the fun, these characters are sincere: honest human beings going through real life events and overcoming real obstacles, some of the most challenging that a person can deal with. And as they deal with their problems, we, the readers, are helped to work through some of our own through them. Some of the scenes in this comic will move you, may even change you. And that's the highest praise I can give any piece of art.

The Razzes

I really made a blunder when I originally wrote this review. There are supplemental pages at the end of each chapter, detailing cute scenes which are supplemental but not integral to the plot. I'd assumed that TOY, like a few other comics, knocked these out quickly to keep a good buffer.
How wrong I was. These sweet little pages are actually the artwork of Owen. Knowing that I'm getting the stylistic work of two different artists in one chapter completely changed my outlook on the pieces!
This time it's the reviewer who's made the mistake, and not the comic. It all goes to show that really trying to get to know others and their lives is always worth the work.




The Revue

Among the best romances in the field. A definite must read.


Saturday, October 22, 2016

Saturday Revue Octobe 21st: Moses Jones,Apocalyptic Mama

A Girl's Gotta Do...

What A Girl's Gotta Do...

Modern parenting is hard, and it just keeps getting harder. Teething troubles. Deadbeat dads. Zombies?
But Moses Jones has four mouths to feed, Madonna the Katana and a lot of moxy. She isn't letting a few undead slow her down. 'Moses Jones: Apocalyptic Mama' is her story. Written by Em Mccarty, this is zombie dystopia as you've never seen it before.

The Rating

Hmmm....close, but no katana.

The Raves

At its best,  'Moses Jones' reminds me of  the art therapy journal of someone coping with trauma: raw, beautifully lucid and painfully candid. The story revolves around the deep emotional bonds Moses forms, and when it stays on those themes it's wise, moving and meaningful. The emotional content packed into the work is palpable even in the simplest phrases, and the piece really does make you feel for the characters when it stays focused.
The art style is a pen-and ink lucid dream, as raw in its execution as a piece of folk art and as bluntly powerful when at its best. Sacrificing finesse for emotion, it delivers a gut shot that reminds me of Cheyenne artwork: its stark simplicity doesn't give you any wiggle room. You have to face it head on. This story pulls no punches, in storytelling or in style.

The Razzes

Unfortunately, those powerful punches are often thrown with the finesse of a wild haymaker, and too often they miss the mark. I admire the style that Mccarty is aiming for: the wistful lucid dreaming of a sensitive woman in a dystopian world, coping with her issues through her art. But both the storytelling and the art have a long road ahead of them before they can support such a powerful tale.
Here's my advice: do a lot of study on the anatomy of the human face and head. Here's the basics:


1. The eyes sit at the vertical center of the head or just above, about halfway between the top of the skull (not the hairline) and the bottom of the chin.

2. The bottom of the nose (not the bottom of the nose tip, which can be angled however) sits halfway between the brow and the chin.

3. The ears stretch from the eyes to the bottom of the nose.

4. The width of the eyes is roughly 1/5 of the distance from outer ear to outer ear. In wider faces, this doesn't apply.

5. The eyes are one eye-width apart.

6. The width of the nostrils is the same as the width between the eyes.

7. The center of the lips is located 1/3 of the way down the distance between the bottom of the nose and the chin.

8. The width of the lips (from side to side) is roughly pupil to pupil.

Fix the faces and the rest of the art will look at least twice as good.
Now, storytelling is harder to fix, but  my main advice is this: KISS. Keep it simple sir. Too often, the storytelling rambles off hither and yon: into the lives of side characters who aren't even named at first, into the past, off to moon about an absent lover. All these storylines have their place, but they feel more like loosely connected strands than a story fabric. I understand that the creator is aiming for a personal journal feel, but sacrificing story for style is a cardinal sin of comic making. Tighten the story up, or you're going to lose your readers.

The Revue

I'm keeping my eye on this one. With a little more attention and practice, it'll be shooting off zombie heads at two hundred paces!


Friday, October 21, 2016

Backstage Pass October: Meredith Moriarty


Hurry Hurry Hurry! Grab Your Ticket Quick!

Ghoulies And Ghosties And Long-Legged Beasties, Come Along For Your Halloween Treat!
Meet The Wondrous Weaver Of Frights And Sights,


Meredith Moriarty!




Do we have a spooky treat for you today! Boys and ghouls, take a seat with Meredith Moriarty and listen to her tales. Meredith, take it away!


I'm a graphic designer by day, comic book artist and illustrator by night, from Philadelphia, PA. I graduated from the University of Pittsburgh in 2011 with a B.S. in Information Sciences with a focus on web design and programming, but decided I'd rather do art stuff instead.



Main Project

Third Shift Society is a supernatural action comic about two paranormal investigators: Ellie, a young college dropout struggling to find her place in life; and Ichabod, a calm, intelligent man who happens to have a pumpkin for a head. Together they navigate a world full of ghosts, vampires, witches, and demons...and those are just the clients! You can find it at www.thirdshiftsociety.com, ortapastic.com/series/ ThirdShiftSociety

Other Hobbies, Guilty Pleasures and Obsessions

Video games, baking, watching cartoons, knitting and crochet. I am tremendously boring. :P


So, tell me about your early experience. How did you fall in love with telling stories in pictures?


I'm...not entirely sure. I think it was the result of impatience and vague misanthropy. Haha, that probably needs some elaboration. So I always loved reading and making up stories, and cartoons were basically my favorite form of entertainment. Animation seemed like the natural path to go down, but then I learned how much time goes into making a few seconds of content, and how many people are involved in the process, and that was a big turn-off. I wanted my picture stories and I wanted them now, damn it! :P So comics it was! Later on I discovered how nuanced and beautiful the medium could be, and I'm definitely happy to be working in the field. It's just funny where the choices of our younger selves can lead.


What media and programs do you work in to produce your project?


Photoshop and Manga Studio.

As a reader I really appreciate your crisp and colorful art style; what were your major influences as this style evolved for you? Did you set out consciously to master a specific style, or did it evolve organically from the art you were exposed to?


A little of both, I think. I grew up watching a lot of Bruce Timm's work, and I think elements of that style have definitely stuck with me in little ways. I was also pretty big into anime in my middle school years and into high school, and I sought to emulate the art of shows I saw on Toonami and Adult Swim. The results were...less than wonderful. But I think the biggest influence on my style over the past ten years has been the online art community. Being exposed to so many techniques and approaches, you can't help but be inspired!

Can you tell me about your typical day or strip-creation session? How does your work process flow from idea to finished page?


Although most of my scripts are scribbled out on notebook paper,

 the actual comic pages are entirely digital. Using Photoshop and an 11"x17" comic template, I do a quick thumbnail sketch to work out the paneling, speech bubble placement, and flow of the action. I then do a loose sketch to more fully block out the figures, followed by a tighter sketch to nail down the details. If the script calls for characters to spend a lot of time in a particular environment, I might whip up a Sketchup model to use as a base for my backgrounds. Doing this ensures that the surroundings are consistent from page to page, and it's also a big time-saver! Once I'm satisfied with my "pencils", I take the file into Manga Studio for inks. Technically I could do this part in Photoshop too, but I find Manga Studio has crisper inks, and the stabilization option is super helpful. After that it's back to Photoshop for colors, text, and speech bubbles. Sound effects are usually last. I like to make my own by drawing out the letters in black, then using layer styles to add color and effects. If only I had more interesting handwriting. :P

What’s the most difficult part of your work?


TIME. I work a 9-5 job and try to squeeze in some exercise and family time every day,
Art By Randy Coffey
 which usually leaves me a few half-asleep hours a night to work on comics.
 It's definitely exhausting, but I really enjoy it. There are some days I can hardly wait to get home and draw! 

Can you tell me about your storytelling process? Do you prefer to script your stories, fly by the seat of your pants, or somewhere in between?

Definitely somewhere in between. I do my scripts one chapter at a time, and they tend to be formatted more like screenplays: mostly dialogue with a few stage directions interspersed throughout. Sometimes I'll indicate where a page turn should be, but usually I leave it pretty open ended and figure out the divisions as I go. I rarely change the content while I'm drawing the page, but if I think of something better than what I've previously written, I'm definitely open to making edits (after letting it sit for a couple days, of course - sleep deprived me is not always to be trusted XD).

You use a lot of interesting mythology from a variety of cultures; how do you go about researching it?

There are a ton of great documentaries out there, and I like to put them on in the background while I work - multitasking at its finest! I'm also a big reader, and usually around this time of year I'll get on an "educational spooky books" kick. Last time I learned way more about the scientific origins of vampires in the European tradition than I'll probably ever need to know. :P

  Does getting mythology ‘wrong’ or being accused of cultural misinterpretation/ appropriation ever scare you off an idea?

Nah, not really. I like to use mythology as a starting point, but never set out to present my comic as an accurate guide to folklore. The characters in TSS may be vampires or demons, for example, and although they might abide by certain mythological conventions, ultimately I prefer to focus on their individual personalities and stories rather than getting hung up on their place in the folkloric tradition.




You have a wonderfully lucid way of getting your character’s personalities across. How do you go about designing a character’s personality and/or features?


Ah, there are so many books and guides that do a better job explaining this than I ever could. But there is one thing I find really helpful but don't usually see mentioned: know what your character's voice sounds like. I'm not sure it works for everyone, but personally, if I can "hear" their voice, I can write their lines, which in turn helps me flesh out their personality. I suppose it has something to do with how much our accents, vocabulary, and speech patterns are a product of our personal histories.



How much of a buffer do you like to keep?

Haha, I'd LIKE to have at least a couple pages of buffer, but the reality is closer to zero. And by "closer", I mean it's zero. No buffer. The page you see is the one I've been working on that week. One day I will have a true buffer, and it will be glorious. XD


Has anyone told you that you'll never be a successful artist and you'd be better off studying a real field and/or getting a real job?


Not exactly, but I was frequently encouraged to get a job doing something that pays well and just do art on the side. I suppose the rationale was that if the art thing takes off, you can always quit your day job. If not, well, at least you won't starve. Happily, my day job is also art related, so I guess that worked out ok. :D

What message do you hope readers take away from your work?

Hmm...I don't know that Third Shift Society has a message, per se. At its core it's a story about finding your place in the world, and I hope that resonates with my audience, but ultimately my goal is to tell an engaging story that people enjoy reading!



What keeps you devoted to telling the story you’re telling?


Latent masochistic tendencies? Haha, seriously though, I'm not entirely sure. I guess I just get really excited about sharing stories with people, and drawing comics is super rewarding. It's my creative outlet, and my way of relaxing and having fun. But I wouldn't enjoy it half as much without the fantastic support from my wonderful readers. <3


Thanks for the thrills and chills Meredith! Happy Halloween!



Sunday, October 9, 2016

Saturday Revue October 8: BrunoHarm


Load Your Guns, We're Going On Patrol With


'A dark night in the naked city...great, time for a glass of prune juice and bed. What, you thought a hot dame was gonna walk in? Gimme a break!'
That'd be Bruno Harm, the creation of Travis Shearin. This crotchety crimefighter will save the day, and he'll get the damned kids off his lawn too.

The Ratings


Pretty good for a rookie, you're getting your chops on these mean streets.

The Raves

It's the writing that really charms readers in Bruno: the perfect one-two punch of a subversion of a trope and deadpan humor team up like the Keystone Cops to have you chuckling. This comic is a master of the deft bait and switch: just when you're settling down for a boilerplate noir novel, in stumps a crotchety old fella. So you get ready for a male version of Murder She Wrote? Nope, because there's fight in the old dog yet.  Thought you were getting noir? Sorry, here's the comedy surprise. And just when you thought it was funny, wait! It gets dark!
And while you're being bait-and-switched around the plot like a rookie boxer being flurried by an ol' pro, you'll be chuckling at the deadpan jokes delivered so adroitly that they'll get a chuckle out of you no matter what.
Shading and color scheme rapidly improve, and by the most recent comic they've become quite a treat: bold, sharp and engaging. There's wonderful use of visual intensifiers and sound effects as well, encouraging that Golden Era comic feel. You can almost hear the newsprint crinkle between your fingers.

The Razzes

While there is amazing improvement from the first page of the comic to the last, I'd still like to see a little more work done on figure drawing, especially around the head and joints. For me, the most jarring note in the work was in two areas: shading and layout.
The artist often leaves faces unshaded, while the rest of the body is limned in bold shadow. This leaves faces looking flat, doughy and unfinished when contrasted with the rest of the visual landscape.
and boy oh boy, did following the speech bubbles get to be a pain in the neck! Right to left, top to bottom Travis, that's how English readers do it. Anything else confuses your readers: keep it in mind going forward. I can sympathize, I'm a fellow sufferer in this area of my art, but you gotta keep at it till you got it!

The Revue

Plenty of shenanigans here! All around, a good ol' fashioned Penny Dreadful romp through Noir City. Give it a read! 

Saturday, July 30, 2016

Saturday Revue July 30: Kila Ilo

Fire Up Those Engines!
It's Time To Fly With



Kila Ilo, the creation of  Cassie Thomas, is an offbeat jaunt through science fiction. Imagine Lilo and Stitch written for adults, and throw in a little Torchwood for good measure. Then remove all the human protagonists and replace them with truly inhuman characters. Now you're getting the picture.
Kila Ilo, the titular character, is not somebody you want to mess with. She's on the wanted list of quite a few planets and her past is...shall we say patchy? She is, after all, The Patchwork Queen. Oh, and she can and will bite. She's none too happy about ending up on a dead end contract to hunt up an ancient weapon on a dead end planet called Earth, but she's going to have to make the best of it.

The Rating

The ship's got a few dings, but she's spaceworthy all right!

The Raves

'Kila Ilo' has all the elements of a good sci-fi; a terrible ancient weapon, a motley crew of aliens, a doggedly determined law enforcement agent and a protagonist with enough skeletons in her closet to supply a Halloween fun fair. But for a snarky-sweet romp through sci-fi look no further!
I've been waiting to review Kila Ilo for some time, and it definitely met my expectations. There's a good sense of pacing to this work, with jokes at all the right moments and dialogue that keeps things moving along at a good clip. There's a dry wittiness to the work that keeps things endlessly charming and infuses old sci-fi cliches with new life. The creator's taken full advantage of their chance to comment on the absurdities of the human condition by giving inhuman characters the chance to comment on it, with delightful results.
But it's not all fun and games. A surprisingly introspective thread weaves through the snark and the silliness; in Kila Ilo the creator has explored the depths and complex meanings of friendship, loyalty, loneliness and the marks our past leaves on our personalities.

At its best, the art is stylistically interesting and eye catching, a nice stylistic balance between 90's cartoon and watercolor-inspired charm.


The vibrant color palette brings the world to life, and the slightly green tinge to the color scheme keeps strong the flavor of the odd and the otherworldly. At its best, the art is beautiful, especially in the case of singular vignettes with white backgrounds used for title pages. These pieces shine.

The Razzes

Unfortunately, the art doesn't always hit its best level. It tends to show when the creator is enjoying a piece, and when they're not, or when they've gotten out of their depth on a scene. When that happens, the art falls flat. Literally.


Despite attempts at shading, the creator often seems to forget-or grow lax on- issues of perspective and shading. The result is less than impressive compared to other areas of the comic. If the work was consistently hitting its high points, it'd be an automatic ten in my book, but pages like this example 



drag the rest of the work down. I'd love to see the creator focus a little more on their perspective and contour shading and focus on creating a truly well rounded art style. Contour shading isn't easy, that's true. But remembering where shadows fall and putting them in proper place is what gives reality to a world.
I think the creator of Kila Ilo would to well to make a serious study of the way light and shadow falls on objects. Improving their shading in general will vastly improve the overall work. If I were the creator, I'd try studying something like this photographer's guide to lighting.


 Even going back to the basics could be a good exercise. Remember 'draw shapes' and 'shade the egg' exercises from high school art class? Those exercises are still a good idea.
 We've seen what they can do at their best and it's wonderful; now I want to see their best become their standard!

The Revue

A fun and funky romp through the space lanes. Give it a read!





Saturday, July 16, 2016

Saturday Revue July 16: Stand Still, Stay Silent

What Do You Do When The Monsters Come?

Stand Still, Stay Silent

And Hope...

It seems like the world's always on the brink of  going to Hell. In the 20's it was the stock market crash, in the 40's it was WWII, in the sixties it was the Civil Rights abuses and the Movement that grew from them, in the 80's it was everything Billy Joel sang about in 'We Didn't Start the Fire'.  Now it's Brexit, economic downturns and civil rights abuses all over again.
But somehow, the world always makes it through disasters by the skin of its teeth.
This is the story of the day when it didn't. It's the story of the day after the end of the world, in the lands of ice, fire and forest.
This is Stand Still, Stay Silent, the creation of Minna Sundberg, and it is a thing of wonder and terror.

The Rating

A Wonder To Behold

The Raves




Let's begin with the plotting and storyline of this piece. This story explores the dystopian genre from a whole new direction, and it pulls off the feat with wit, charm, and a refreshing pragmatism.


To begin with, it's set in Iceland and rooted securely in Scandinavian ideals and mythos, which is hugely refreshing in a genre that has been dominated by baked American deserts and crumbling American super-cities.  It's been 90 years since the end of the old world. Most of the surviving population of the Known World live in Iceland, the largest safe area in existence.  The safe settlements in the other Nordic countries-Norway, Sweden, Denmark and Finland- are scarce.
 The tale begins in the first few days of the disastrous illness that will bring the world crashing down-you know, the stage where everybody says 'the government's just overreacting'?- and sets the stage quite nicely. Then it makes one of the most adroit suegeway passages I've seen.
That brings us to the present day, and an intreped set of explorers ready to rediscover and bring home the treasures left in the outer wastes of the Silent World. They're going to be up against some pretty tough odds too...
What I admire in the writing style is the calm, sensible pragmatism of the cultures involved. They didn't fall apart or devolve into barbarism, there's no marauders or crazy biker gangs. There is, instead, a concerted cultural drive to stick together and survive. People find ways to cope. People create a new normal. The understated 'can-do' attitude in this comic is something I really appreciated.

 It was also amusing to be given an insider's look at how the Scandinavian cultures view one another; what Americans view as a pretty homogenous group is actually teeming with little cultural differentiations for the discerning eye, amusingly pointed out by the characters and eye opening for the readers. There's a wonderful handling of getting the fact that there are multiple languages spoken across in a visual medium, not an easy feat, 




and a cast of characters you really come to think of like your siblings; amusing, ridiculous and endearing people who are just getting on with their lives.
The world building is so deftly done that you sink into the SSSS world without a ripple. The occasional page of exposition is done as a bulletin, a flyer, a page from a book, and it all belongs exactly where it is in the story.

Add to that the fact that the creator dribbles out information about the disease that brought down the world and the monsters that exist now at a tantalizingly slow rate, and you've got a great story.

And now that I've dissected the storyline in an eloquent and educated manner, let's talk about the art.
*ahem*
OHMYGOODNESSISSOPRETTY ISSALLSHINYILOOOOOOOOOVEIT!!!!!!!!!
This is, hands down, one of THE MOST BEAUTIFUL  comics I have ever seen. The creator's sense of all the basics goes without saying, and they go FAR beyond that. The textures are ASTOUNDING.  The artistry here is incomparable.
And to put the cherry on the cake, the use of traditional Scandinavian folk-art suffusing the daily lives of our characters gives this comic a profound depth and organic complexity. You feel as if you could live there.

The Razzes

....yeah, I got nothing. Zip. Nada. You could say it'd be nice to know a little earlier in the story when magic came back and why, how illness connects with monsters...but that'd spoil the mystery!

The Revue

Read. It. Today.